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    patpro@social.patpro.netP
    @ricardo The whole fingerprint benefit is you don’t have to worry about the IP address or the network of the client, only the IP packet structure. That helps filtering real users requests from RP tunneled requests. Whatever connection is used, going through a RP-enabled app will always add overhead and change packet metrics compared to the legit client using that connection (Tor being an exception apparently, as packets fingerprints from a Tor exit node will match RP packets fingerprints).The real trick unfortunately is to be able to do the analysis in real time as the packet comes in and take a block/pass decision immediately. So it’s best suited for firewall appliance, WAF, or integrated inside the server (HAproxy, or a patched Nginx for example, support JA4+).Also, it has to be correlated with other data. A comprehensive example can be found here: https://webdecoy.com/blog/ja4-fingerprinting-ai-scrapers-practical-guide/The more I read about it, the less I expect being able to use it in a home-made protection system, but the more I want to dig in at work as our big firewalls apparently do support JA4+.@feld @dch @lw @stefano
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    chesheer@mastodon.bsd.cafeC
    @user21t It's hilarious that these "average probability machines" are so bad at "determining authority".The other day I googled if a certain game has a New Game+ mode. Google AI gladly reported: "Yes, it absolutely does. You can do this and that, it works in a so and so way. Here's the links". The first link lead to a game developer official cite with patch notes. It said absolutely nothing about NG+, but there were words about "new game mode" (not related to my question). The second link was a Reddit post about NG+ and some guy in the comments said "i'm pretty sure they announced that NG+ is coming". That's it.So Google stumbled upon some random guy's comment saying he thinks he heard about something like that, then Google found patch notes that said nothing like that, combined them together and hallucinated the rest of game's mechanics because it works like that in most other games.
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    grahamperrinG
    https://lists.nongnu.org/archive/html/qemu-devel/2026-05/msg07614.html Until now QEMU's code provenance policy declined any contribution believed to include or derive from AI-generated content. A blanket ban was easy to maintain while LLM output was rarely usable on its own, but as the tools improved an absolute prohibition has become harder to justify. … Via QEMU Shifting On AI Policy To Allow Some AI/LLM-Generated Contributions - Phoronix comments discussion in r/linux – the first comment was popular but confused, I responded mentioned in Policy for AI/LLM contributions (#697) · Issue · alpine/council boosted in BSD Cafe Mastodon. The email was copied to Warner Losh (FreeBSD), Alistair Francis (WD), Alex Bennée and Peter Maydell (Linaro), and three people at Red Hat.